Research Papers: Design Theory and Methodology

An Empirical Study on the Impact of Design Brief Information on the Creativity of Design Outcomes With Consideration of Gender and Gender Diversity

[+] Author and Article Information
Georgios Koronis

SUTD-MIT International Design Centre,
Singapore University of Technology and Design,
e-mail: georgios_koronis@sutd.edu.sg

Pei Zhi Chia

SUTD-MIT International Design Centre,
Singapore University of Technology and Design,
e-mail: peizhi_chia@sutd.edu.sg

Jacob Kang Kai Siang

SUTD-MIT International Design Centre,
Singapore University of Technology and Design,
e-mail: jacob_kang@mymail.sutd.edu.sg

Arlindo Silva

Engineering Product Development Pillar,
Singapore University of Technology and Design,
e-mail: arlindo_silva@sutd.edu.sg

Christine Yogiaman

Architecture and Sustainable Design Pillar,
Singapore University of Technology and Design,
e-mail: christine_yogiaman@sutd.edu.sg

Nilanjan Raghunath

Humanities, Arts and Social Sciences Pillar,
Singapore University of Technology and Design,
e-mail: nilanjan@sutd.edu.sg

Portions of this paper and data have been previously presented at the ASME IDETC 2018 Conference (J. Kang et al., “Exploring the use of a full factorial design of experiment method to study design briefs for creative ideation”).

Contributed by the Design Theory and Methodology Committee of ASME for publication in the Journal of Mechanical Design. Manuscript received November 9, 2018; final manuscript received March 6, 2019; published online March 28, 2019. Assoc. Editor: Julie Linsey.

J. Mech. Des 141(7), 071102 (Mar 28, 2019) (14 pages) Paper No: MD-18-1825; doi: 10.1115/1.4043207 History: Received November 09, 2018; Accepted March 09, 2019

This study aims to understand how information in design briefs affects the creativity of design outcomes. We tested this during a Collaborative Sketching (C-Sketch) ideation exercise with first-year undergraduate student designers. We focus on four types of stimuli—quantitative requirements, a visual example (video), a physical example, and contextual information—and we measure creativity according to three metrics—novelty, appropriateness, and usability with either the participants’ gender or the gender diversity of the participants’ groups. The findings suggest that the main effect of providing a video example results in high appropriateness and usability scores but low novelty scores and that physical-contextual briefs have high novelty and usability scores. In addition, we did not find any correlation between gender or gender diversity and creativity scores.

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Fig. 1

(a) Control brief, (b) control brief with quantitative requirements (Q), (c) visual/video example (V) and physical example (P), and (d) contextual information (C)

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Fig. 2

Examples of sketches with high scores for each of the three creativity metrics: (a) novelty, (b) appropriateness, and (c) usability

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Fig. 3

Examples of sketches with low scores for each of the three creativity metrics: (a) novelty, (b) appropriateness, and (c) usability

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Fig. 4

Normal probability plot of novelty effects

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Fig. 5

Normal probability plot of appropriateness effects

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Fig. 6

Normal probability plot of usability effects

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Fig. 7

Scatterplot of mean novelty scores of groups by each group's index of diversity. Scatterplots for mean appropriateness and mean usability scores are in Appendix D.

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Fig. 8

Main effect plots (data means) for novelty scores

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Fig. 9

Normal probability plot of novelty effects

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Fig. 10

Normal probability plot of appropriateness effects

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Fig. 11

Normal probability plot of usability effects

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Fig. 12

(a) Scatterplot of mean appropriateness scores of groups by gender diversity of groups and (b) scatterplot of mean usability scores of groups by gender diversity of groups



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