Research Papers: Design Education

Are Creativity and Self-Efficacy at Odds? An Exploration in Variations of Product Dissection in Engineering Education

[+] Author and Article Information
Elizabeth M. Starkey

Department of Industrial and Manufacturing
The Pennsylvania State University,
310 Leonhard Building,
University Park, PA 16802
e-mail: ems413@psu.edu

Samuel T. Hunter

Industrial and Organizational Psychology,
The Pennsylvania State University,
140 Moore Building,
University Park, PA 16802
e-mail: sthll@psu.edu

Scarlett R. Miller

School of Engineering Design, Technology and
Professional Programs, and the Department of
Industrial and Manufacturing Engineering,
The Pennsylvania State University,
213 Hammond Building,
University Park, PA 16802
e-mail: shm13@psu.edu

1Corresponding author.

Contributed by the Design Education Committee of ASME for publication in the JOURNAL OF MECHANICAL DESIGN. Manuscript received September 5, 2017; final manuscript received August 2, 2018; published online October 8, 2018. Assoc. Editor: Irem Tumer.

J. Mech. Des 141(1), 012001 (Oct 08, 2018) (11 pages) Paper No: MD-17-1607; doi: 10.1115/1.4041173 History: Received September 05, 2017; Revised August 02, 2018

The purpose of product dissection is to teach students how a product works and provide them with inspiration for new ideas. However, little is known about how variations in dissection activities impact creative outcomes or engineering self-efficacy (ESE) and creative self-efficacies (CSE). This is important since the goal of engineering education is to produce capable and creative engineers. The current study was, thus, developed to address this research gap through a factorial experiment. The results showed that idea development was not impacted by dissection conditions but that ESE and CSE were increased through these activities. The results also showed that higher levels of CSE and ESE had alternate effects on novel idea development indicating they are at odds in engineering education.

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Grahic Jump Location
Fig. 2

A sample of ideas with high medium and low uniqueness and usefulness scores

Grahic Jump Location
Fig. 1

A sample functional layout diagram of the Oral-B 3D white power toothbrush (simple, near)



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