Research Papers: Design Theory and Methodology

Implementation of Design Rules for Perception Into a Tool for Three-Dimensional Shape Generation Using a Shape Grammar and a Parametric Model

[+] Author and Article Information
Marta Perez Mata

Department of Management Engineering,
Technical University of Denmark,
Kongens, Lyngby 2800, Denmark
e-mail: mapma@dtu.dk

Saeema Ahmed-Kristensen

School of Design
Royal College of Art,
London SW7 1EU, UK
e-mail: s.ahmed-kristensen@rca.ac.uk

Kristina Shea

Fellow ASME
Department of Mechanical and
Process Engineering,
ETH Zurich,
Zurich 8092, Switzerland
e-mail: kshea@ethz.ch

1Corresponding author.

Contributed by the Design Theory and Methodology Committee of ASME for publication in the JOURNAL OF MECHANICAL DESIGN. Manuscript received January 31, 2017; final manuscript received October 9, 2017; published online October 8, 2018. Assoc. Editor: Katja Holtta-Otto.

J. Mech. Des 141(1), 011101 (Oct 08, 2018) (11 pages) Paper No: MD-17-1083; doi: 10.1115/1.4040169 History: Received January 31, 2017; Revised October 09, 2017

The user experience of a product is recognized as having an increasing importance in particular in consumer products. Current approaches to designing user experiences are not easily translated to languages that a computer can understand. This paper examines a particular aspect of user experience, namely perception of the aesthetics of a product, to formalize this to rules, which are embedded into a tool to generate design. Investigating the perception of consumers is key to designing for their aesthetic preferences. Previous research has shown that consumers and designers often perceive the same products differently. This paper aims to embed rules on perception into a tool to support designers during design synthesis. Aesthetic design rules connecting perceptions with aesthetic features were integrated into a set grammar and a parametric modeling tool, and applied to the particular case of vases. The generated tool targeted the creation of vases with the perception of beautiful, elegant, and exciting. Results show that it is possible to generate beautiful, elegant, and exciting vases following the three aesthetic design rules, i.e., tall, simple, and curvy. The main contribution of this paper is the method used to incorporate information on perception into the set grammar and the parametric model. The tool is additionally proposed for supporting designers during design synthesis of shapes. The results are valid for vases but the method can be applied to other perceptions and product categories.

Copyright © 2019 by ASME
Topics: Design , Shapes
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Grahic Jump Location
Fig. 1

Flow diagram describing the research process to implement perception rules

Grahic Jump Location
Fig. 2

Beautiful, elegant and exciting looking vases (Perez Mata et al. [11])

Grahic Jump Location
Fig. 3

Common aesthetic design rules (left) that influence each of the three perceptions under study (right)

Grahic Jump Location
Fig. 4

Four types of grammar rules developed for the vase grammar [62]

Grahic Jump Location
Fig. 5

Generic parametric model for the revolution of the profile

Grahic Jump Location
Fig. 6

Images of the 12 vases designs. The dotted line indicates those vases that were control vases. vases 1–6 are generated with the set grammar. vases 7–12 are generated with a parametric model.

Grahic Jump Location
Fig. 7

Vase designs from the set grammar and the parametric model implementation. The dashed line indicates the starting shape of the parametric model.



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