0
RESEARCH PAPERS: Design Automation Papers

On the Skeleton of Simple CSG Objects

[+] Author and Article Information
D. Dutta

Department of Mechanical Engineering, University of Michigan, Ann Arbor, MI 48109

C. M. Hoffmann

Computer Science Department, Purdue University, West Lafayette, IN 47907

J. Mech. Des 115(1), 87-94 (Mar 01, 1993) (8 pages) doi:10.1115/1.2919330 History: Received February 01, 1990; Revised May 01, 1991; Online June 02, 2008

Abstract

The skeleton (medial-axis surface) of an object is the locus of all points in the object’s interior that have equal minimum distance from at least two distinct parts of the boundary. The skeleton can be used in blending, motion planning, medical tomography, computer vision, and in mesh generation. We discuss some simple but frequently encountered shape elements of the skeleton of CSG objects, and investigate properties of trimming surfaces delimiting the faces of skeletons.

Copyright © 1993 by The American Society of Mechanical Engineers
Your Session has timed out. Please sign back in to continue.

References

Figures

Tables

Errata

Discussions

Some tools below are only available to our subscribers or users with an online account.

Related Content

Customize your page view by dragging and repositioning the boxes below.

Related Journal Articles
Related eBook Content
Topic Collections

Sorry! You do not have access to this content. For assistance or to subscribe, please contact us:

  • TELEPHONE: 1-800-843-2763 (Toll-free in the USA)
  • EMAIL: asmedigitalcollection@asme.org
Sign In